Items & Relics

Explore custom content provided by this mod.

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Broken Lantern
Broken Lantern
BROKEN_LANTERNCommon
Start each combat with an additional ⚪⚪. At the start of your 2nd turn, lose ⚪.
Dark Blade
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DARK_BLADECommon
Whenever you end your turn without playing any Attacks or Skills, deal 6 damage to a random enemy and gain 5 Block.
Forbidding Talisman
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FORBIDDING_TALISMANCommon
At the start of your 2nd turn, apply 1 Weak and Vulnerable to ALL enemies.
Rainbow in a Jar
Rainbow in a Jar
RAINBOW_IN_A_JARCommon
At the start of combat put a random card of the same type as your last played card from your Draw Pile into your Hand.
Haunted Shell
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HAUNTED_SHELLRare
All Status cards gain Ethereal.
Pink Crystal
Pink Crystal
PINK_CRYSTALRare
Heal 7 HP upon pickup. If you lose 7 HP or less during a combat, heal the amount lost at the end of combat.
Shadow's Web
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SHADOWS_WEBRare
Whenever you end your turn without playing any Skills, apply 1 Weak to ALL enemies at the end of your turn.
Tempered Glass
Tempered Glass
TEMPERED_GLASSRare
At the end of combat, if you didn't lose HP, start the next combat with 7 Plating.
Eclipse in a Jar
Eclipse in a Jar
ECLIPSE_IN_A_JARShop
At the start of combat put all curses from your Draw Pile into your Hand.
Night Feather
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NIGHT_FEATHERShop
Enchant up to 2 cards in your deck with Swift X where X is the card’s cost when enchanted.
Dream Ichor
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DREAM_ICHORUncommon
Whenever you Rest, you may choose one card in your Deck to put in your Hand at the start of your next combat.
Enchanting Veil
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ENCHANTING_VEILUncommon
If you have energy remaining at the end of your turn, play a random Power from your Draw Pile or Discard Pile with a cost equal to lower than your energy.
Holy Flame
Holy Flame
HOLY_FLAMEUncommon
At the start of your turn, deal 1 damage to a random enemy then increase this amount by 2.
Light Bulb
Light Bulb
LIGHT_BULBUncommon
If you end your turn with remaining energy, you can retain that many cards.