TheAcolightRelics
A collection of light and themed relics.
Items & Relics
Explore custom content provided by this mod.
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Broken Lantern
BROKEN_LANTERNCommon
Start each combat with an additional ⚪⚪. At the start of your 2nd turn, lose ⚪.
Chameleon Figure
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CHAMELEON_FIGURECommon
Upon pickup and at the end of combat, gain the effects of two random common relics.
Dark Blade
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DARK_BLADECommon
At the end of your turn, deal 6 damage to a random enemy if you played no Attacks and gain 5 Block if you played no Skills.
Forbidding Talisman
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FORBIDDING_TALISMANCommon
At the start of your 2nd turn, apply 1 Weak and Vulnerable to ALL enemies.
Glasses
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GLASSESCommon
You can see the next 3 cards in your draw pile.
Luminous Spirit
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LUMINOUS_SPIRITCommon
At the end of your turn, add Replay and Exhaust to a random Strike or Defend in your hand.
Rainbow in a Jar
RAINBOW_IN_A_JARCommon
At the start of combat choose one random Attack, Skill, or Power from your Draw Pile to put into your Hand.
Haunted Shell
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HAUNTED_SHELLRare
All Status cards gain Ethereal.
Pink Crystal
PINK_CRYSTALRare
Heal 7 HP upon pickup. If you lose 7 HP or less during a combat, heal the amount lost at the end of combat.
Shadow's Web
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SHADOWS_WEBRare
Whenever you end your turn without playing any Skills, apply 1 Weak to ALL enemies at the end of your turn.
Tempered Glass
TEMPERED_GLASSRare
At the end of combat, if you didn't lose HP, start the next combat with 7 Plating.
Eclipse in a Jar
ECLIPSE_IN_A_JARShop
At the start of combat put all curses from your Draw Pile into your Hand.
Night Feather
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NIGHT_FEATHERShop
Enchant up to 2 cards in your deck with Swift X where X is the card’s cost when enchanted.
Dream Ichor
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DREAM_ICHORUncommon
You may choose one card in your Deck to Enchant with Amalgamate 2.
Enchanting Veil
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ENCHANTING_VEILUncommon
If you have energy remaining at the end of your turn, play a random Power from your Draw Pile or Discard Pile with a cost equal to lower than your energy.
Floating Blaze
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FLOATING_BLAZEUncommon
At the end of your turn, a random card in your hand becomes free to play until played.
Holy Flame
HOLY_FLAMEUncommon
At the start of your turn, deal 1 damage to a random enemy then increase this amount by 2.
Light Bulb
LIGHT_BULBUncommon
If you end your turn with remaining energy, you can retain that many cards.
Nightfang
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NIGHTFANGUncommon
At the end of your turn, increase the counter on this relic by 1 to a maximum of 10. If you end your turn without playing any attacks, play that many random attacks in your hand and reset the counter to 0.
Pocket of Darkness
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POCKET_OF_DARKNESSUncommon
At the start of your turn, increase this relic's counter by 6 and decrease this amount by 1 until the end of combat. If you end your turn without playing any skills, deal the counter's damage to ALL enemies and reset it to 0.